Economy

At Matcat's SMP Server we try to integrate iConomy into our world to create a truly interactive player driven economy.

The unit of exchange in our system is the Credit. Credits can be obtained through several methods, namely


 * When you are made a Member of the server you are given 50 credits.


 * You can mine for gold which can be traded for credits at the Exchange (North of spawn first right).


 * You can earn credits by killing monsters (ie. skeletons, zombies, spiders or creepers, sheep, cows, pigs, etc.).


 * You can receive credits from other players.


 * You can sell items to NPCs

Gold is the item that we use as a standard, the Gold Standard, and is the basis of our Player Driven economy. One Gold bar will earn you 15 Credits so it is a nice method for saving up to buy land.
 * You can have an NPC that sells items to other players

Slaying monsters is a slow but sure way of gaining credits. Each time you kill a monster there is a chance you will receive a credit for doing so, plus you will usually receive raw materials that may come in handy.

There are many servers out there that have “stores” on them run by players or staff members, but they are not always open or the person running that shop may be busy doing other things. We have an answer to this problem too. Matcat's SMP Server is one of the first servers to integrate the use of fully functional NPC's (Non-Player Characters).

Programed and run via the custome plug-in magic of our in-house wizard, Matcat, players can purchase NPC's to run their stores 24 hours a day, every day. An NPC frees up the shop owner to be able to go work on his house, mine for raw materials or build that giant work of art and not have to be hopping to the store every five minutes to sell someone a torch.

NPC's can be purchased for varying costs depending on how many items you want them to be able to sell or how many of each item they should be able to have available. Each item you want to sell requires a slot, the more slots, the more any given NPC can sell. Each slot can be adjusted to hold a specific quantity of items measured in stacks. The exact pricing for your NPC will be determined at the time of purchase. NPC's can also be adjusted to do more after they are purchased so you will not have to replace them just to be able to sell one more item. Each slot only holds one item, but you can have different items in each slot. You choose what your NPC is selling so every NPC can be unique. As to NPC's buying items, if they sell it then they can also be set to buy it, but they do not have to buy if you do not want them